TECHNOLOGY


1 | Ever Given: on Mobility, Stasis and the Circulation of Images after the ‘Global Turn’ by Eva-Maria Troelenberg
READING >> ACTIVITY 10%
Group, 1 week
 


2 | Smart can be dumb, Medium Design: Knowing How to work on the world by Keller Easterling
READING >> RESPONSE 10%
Individual, 1 week



3 | Unconventional ways of thinking: Process is Product
Studio Moniker and Conditional Design

READING >> ACTIVITY 10%
Group, 1 week
 


4 | The new play tool: Artificial Intelligence
AI generated art

READING >> PLAY 10%
Individual, 1 week



OCT 16 - 30
2 weeks | 20%

Grading criteria
Examine the role of technology in shaping designed artifacts and visual communication in a modern world.

Discuss and write about your critical perspective on human interaction with digital objects and what it means to live in the age of the internet. How can you apply these insights to the creative work you produce for the internet?

Challenge yourself to think in unconventional ways of designing products and processes and how to responsibly use the new tools of play and creativity, based on the precedents that you learn about in class. Communicate your findings during group activities and discussions.



Additionally,
The goal for these assignments is to contribute a critical visual, written, or verbal response to readings through discussions, presentations, and activities. By the end of the course, you should be able to explain and extrapolate on the interrelationships between design, culture, society, technology, materiality, and the environment. 

You will learn about historical and contemporary design work and creative culture. It is a good idea to think about how your own visual interests, approaches, and perspective are influenced by the pluralistic and interdisciplinary dimensions of design.